2024年7月4日
In the quest to make learning more interactive and engaging, R'ODYSSEY is taking a significant leap by integrating the Micro:bit camera module. This innovation allows young explorers to document their real-world discoveries, creating a dynamic learning experience that bridges the digital and physical worlds.
Discovering the World with Story R
With the Micro:bit camera module connected to R'ODYSSEY, students can capture images and videos of their surroundings. These real-world snapshots serve as entries in Story R, a digital logbook where kids can record their observations and adventures, and later generate a storybook from the logbook. This hands-on approach not only makes learning more tangible but also encourages curiosity and exploration.
Transforming 2D to 3D with Sandbox R
The journey doesn't stop with documentation. Using Sandbox R, students can convert their real-life 2D images into 3D models. This transformation enables them to interact with and explore their captured objects in a virtual environment. Imagine taking a photo of a leaf and then examining its 3D model up close, discussing its features and learning about its biology.
Talking to Objects
R'ODYSSEY takes interactivity to the next level by allowing students to "talk" to their 3D objects. Through AI, these objects can provide information, answer questions, and even participate in educational activities. This feature transforms static learning into a dynamic dialogue, fostering a deeper understanding and connection with the subject matter.
Hands-On Explorations
Nature Journals: Students can document plants, insects, and other natural elements, then explore their 3D models and learn more about them after in GPT. This activity fosters a deep connection with nature and enhances their understanding of the environment.
Little Reporter: Students can interview local people in their community, such as residents of Tai O or their living district, and create NPCs (non-playable characters) in the Sandbox R. This exercise helps them develop communication skills and learn about different cultures and lifestyles.
Art Curator: Students can photograph local art installations, street art, or gallery exhibits. By converting these images into 3D models, they can create virtual art exhibits and learn about different art styles and techniques, fostering an appreciation for visual arts.
Conclusion
By integrating the Micro:bit camera module with R'ODYSSEY, we're creating an immersive and interactive learning environment that excites and inspires young minds. This innovative approach not only enhances the learning experience but also fosters a community of curious and engaged learners. Stay tuned as we continue to push the boundaries of educational technology and transform the way we learn.
Contact us to know more on this exciting journey and see how R'ODYSSEY, combined with the power of Micro:bit, can make learning an unforgettable adventure!
Cover Image Prompt - A realistic scene of an asian child using a Micro:bit camera to take a photo of a plant. Next to the child, there is an iPad displaying a 3D model of the same plant. The scene should be set in a bright, educational environment with a focus on learning and exploration. The child should look curious and engaged, with the plant and the iPad clearly visible.
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